Four letters, one curve — turn them one at a time and see which does what.
✓ Free to use
f(x) = a(b(x − c))² + d
f(x) = x²
f(x) = x²
Vertex (0, 0) · opens upward · crosses the y-axis at 0
It touches the x-axis once, at x = 0.
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Turning one letter sends the other three back to 1, 1, 0, 0 — so whatever changes on screen was that letter and nothing else.
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Add your name and logo to the board on any paid plan.