Free puzzles to print or play online — a fun way to build number sense.
See it in action
Play together on the big screen — great for warm-ups and review.
A 2-team classroom duel — race to answer mental-math questions on the big screen, grades 1–12.
Open →Fast multiplication & division facts — Solo, 2-team, Jump or live on phones. Grades 1–6.
Open →Fast mental addition & subtraction — Solo, 2-team, Jump or live on phones. Grades 1–6.
Open →Positive & negative number arithmetic — Solo, 2-team, Jump or live on phones. M.1–M.6.
Open →Square numbers and square roots, fast — Solo, 2-team, Jump or live on phones. Grades 4–9.
Open →BODMAS / order-of-operations drills — Solo, 2-team, Jump or live on phones. Grades 4–9.
Open →Add & subtract fractions, fast — Solo, 2-team, Jump or live on phones. Grades 3–8.
Open →Find the missing number to make 10, 100, 1000 — Solo, 2-team, Jump or live. Grades 1–4.
Open →Percent of a number, fast — Solo, 2-team, Jump or live on phones. Grades 4–9.
Open →Squares, cubes & powers of ten — Solo, 2-team, Jump or live on phones. Grades 5–9.
Open →Lowest common multiple & greatest common divisor, fast — Solo, 2-team, Jump or live. Grades 4–9.
Open →Decimal arithmetic, fast — Solo, 2-team, Jump or live on phones. Grades 4–9.
Open →Read Roman numerals at speed — Solo, 2-team, Jump or live on phones. Grades 2–6.
Open →Find the next number in the pattern — Solo, 2-team, Jump or live. Grades 1–8.
Open →Find a fraction of a number, fast — Solo, 2-team, Jump or live. Grades 3–8.
Open →Outwit the computer in this strategy game — add 1–4 and land exactly on the target.
Open →A number-strategy duel — pick a factor or multiple of the last number. Grades 5–8.
Open →Take 1–3 stones each turn; don't take the last one. Beat the perfect computer.
Open →Answer a question to claim a square — get three in a row. Vs computer or a friend.
Open →Roll to build points but a 1 wipes your turn — press your luck. Probability & risk.
Open →Add or remove weights to balance the scale and solve for x — visual algebra.
Open →Tap pairs of numbers that add up to the target — lightning number bonds.
Open →Answer to drop a disc — get four in a row. Vs a clever computer or a friend.
Open →Answer as many facts as you can in 60 seconds — times tables, bonds, doubles & more.
Open →Give the customer exact change with baht coins and notes.
Open →Solo and daily challenges, right in the browser.
Guess the hidden equation that equals today's target — a Wordle-style daily math game.
Open →Make 24 from four cards using + − × ÷ — a classic mental-math brain-teaser.
Open →Race the clock to match equivalent fractions and pick the bigger one. Grades 4–7.
Open →Read analog clocks or set the hands to match the time. Grades 1–4.
Open →Printable classic Sudoku with 10 variants, a guaranteed unique solution and an answer key.
Open →Find groups of adjacent numbers that add up to the target — addition practice for grades 1–5.
Open →Fill in the missing numbers so every row, column and diagonal adds up the same (3×3 to 5×5).
Open →Slide & merge equal tiles to build the powers of two — plan ahead to reach 2048.
Open →Guess the hidden equation in 6 tries — colour clues show the right digits & signs.
Open →Flip cards to match each equation with its answer — train memory + mental maths.
Open →Tap cells to flip a light and its neighbours — turn the whole grid off. Parity logic.
Open →Crack the secret number code using black/white peg clues — deduction & logic.
Open →Slide the numbered tiles into order 1–15 — the classic sliding puzzle.
Open →Move the stack to the last peg, one disk at a time, never a big disk on a small one.
Open →Use six numbers and + − × ÷ to hit the target — the classic numbers round.
Open →Spot a set of three cards where every feature is all-same or all-different — fast logic.
Open →Higher card wins! Compare fractions, decimals and integers fast against the computer.
Open →Steer the snake to eat the correct answer to each question — wrong answers bite back!
Open →Bop only the moles showing a correct answer to the target — fast mental maths.
Open →Shade the slices to build the fraction — see and name fractions on pizzas and bars.
Open →Slide to combine 1+2 then matching pairs into bigger multiples of three.
Open →Sort each number into prime or composite before time runs out — factor sense.
Open →Roll five dice, keep the best, and score combinations — addition & probability.
Open →Swap tiles to line up three equal numbers and clear them — chain big combos.
Open →Use the number clues to deduce where the mines are — classic logic minesweeper.
Open →Glance and estimate how many dots — then check how close you got. Number sense.
Open →Use all five cards once with + − × ÷ to make the target number — flexible arithmetic.
Open →Jump left and right with + and − to reach the target — master negative numbers.
Open →Work out how much time has passed, or the finish time — clock reasoning.
Open →Build a rows × columns array of dots to match the product — see multiplication.
Open →Drop the marker on the right spot for each decimal — place value & number sense.
Open →Read the bar chart and answer the questions — data handling & comparison.
Open →Pick the tiles that add up to the target — addition strategy & number bonds.
Open →Guess the hidden prime number in six tries — colour clues guide you. Prime Wordle.
Open →Predict the spinner, then watch the results stack up — likelihood & chance.
Open →Move the hands to show the given time — read and set analog clocks.
Open →Add two fractions with bar models — build fraction addition step by step.
Open →Guess the secret number; bulls = right place, cows = right digit wrong place — deduction.
Open →Write all four related facts from three numbers — × ÷ and + − connections.
Open →Glance and tap how many dots before they vanish — instant number recognition.
Open →Feed the gator the bigger number — place <, > or = between the two. Comparing.
Open →Feed in a number, get one out — work out the secret rule. Algebra thinking.
Open →Drop each number into the right region by its properties — Venn & Carroll logic.
Open →Classify polygons by their sides and corners — geometry vocabulary.
Open →Estimate the angle and name it acute, right, obtuse or reflex — angle sense.
Open →Find the average, middle and most-common value of a data set — statistics.
Open →Match numerals to their written words — read and write numbers in EN & TH.
Open →Match equal values across percent, fraction, and decimal — 50% = 1/2 = 0.5.
Open →Pick the tile whose ratio equals the base — equivalent ratios and proportions.
Open →Find the GCF and LCM of numbers on a fun number pad.
Open →Sort numbers into divisible or not by 2–10 using divisibility rules.
Open →Print a worksheet or play it online — your choice.
Printable classic Sudoku with 10 variants, a guaranteed unique solution and an answer key.
Open →Find groups of adjacent numbers that add up to the target — addition practice for grades 1–5.
Open →Fill in the missing numbers so every row, column and diagonal adds up the same (3×3 to 5×5).
Open →Guess the hidden equation that equals today's target — a Wordle-style daily math game.
Open →Place 1–6 on the triangle so every side adds to the same total — logic puzzle.
Open →Use the number clues to fill the grid and reveal the hidden picture — logic puzzle.
Open →Find the rule and the next number in the sequence — arithmetic, geometric & more.
Open →Fill the grid so each row & column has no repeats and every cage hits its arithmetic target.
Open →Place 1–N with no repeats in any row or column, obeying the greater-than signs.
Open →Fill with 0s and 1s — never three in a row, equal counts per line. Binary logic.
Open →Find a path from start to finish stepping only on cells that follow the rule.
Open →Fill the multiplication grid against the clock — master your times tables.
Open →Read and plot (x, y) coordinates to find the hidden treasure — grid geometry.
Open →Use hundreds, tens and ones blocks to build the target number — place value mastery.
Open →Round numbers to the nearest 10, 100 or 1000 — see it on the number line.
Open →Split a number into prime factors branch by branch — prime factorisation.
Open →Pick coins and notes to make the exact amount — money & change skills.
Open →Shade the cells to complete the mirror image across the line of symmetry.
Open →Use the clues to find the secret number on the 1–100 chart — number sense.
Open →Each brick is the sum of the two below it — fill the gaps up to the top.
Open →Match the fractions that are equal — ½ = 2/4 = 3/6. Build equivalence sense.
Open →Arrange the numbers from smallest to largest — integers, decimals & fractions.
Open →Hop along the number line counting by 2s, 5s, 10s and more — fill the pattern.
Open →Draw a rectangle on the grid to match the target area and perimeter — measurement.
Open →Arrange the digits to build the largest (or smallest) number — place value strategy.
Open →Place heights so each row & column has no repeats and the edge clues count the view.
Open →Multiply the centre by each spoke and fill the wheel — times-table fluency.
Open →Match a number to its expanded form — 342 = 300 + 40 + 2. Place value.
Open →Translate or reflect the shape on the grid to match the target — geometry moves.
Open →Physics & science games — units, formulas, scalars & vectors.
A physics quantity appears — pick its correct SI unit. Miss one and we show the formula that defines it.
Open →Read a physics scenario and pick the right formula from four — force, energy, momentum, Ohm's law and more.
Open →Sort each physics quantity — does it have direction, or just size?
Open →Two of voltage, current and resistance are given — find the third with V = I·R.
Open →Given two of wave speed, frequency and wavelength, find the third with v = f·λ.
Open →Given a launch speed and angle (30°/45°/60°), pick the correct range R = u²·sin(2θ)/g.
Open →Two forces pull a box left and right — find the resultant force in newtons, magnitude and direction.
Open →Spot which energy form is at work — kinetic, potential, thermal, chemical, electrical, light or sound.
Open →Given u, a and t (or a rearrangement), find the missing value with v = u + a·t.
Open →Rearrange P = F ÷ A to solve for pressure, force or area.
Open →Find density (mass ÷ volume), then predict whether an object floats or sinks in a liquid.
Open →Find momentum p = m·v, then the common velocity when two objects collide and stick.
Open →Kilo, milli, micro, nano — pick what each prefix means, then nail clean unit conversions like 3 km = 3000 m.
Open →Rearrange W = F × d to solve for work (J), force (N) or distance (m).
Open →Rearrange F = m × a to solve for force (N), mass (kg) or acceleration (m/s²).
Open →Rearrange P = W ÷ t to solve for power, work or time — the Hard level adds electrical power P = V × I.
Open →Like poles repel, unlike poles attract — answer magnetism facts on field lines, compasses and electromagnets.
Open →The Law of Reflection: the angle of incidence equals the angle of reflection, measured from the normal.
Open →Radio to gamma — order the electromagnetic spectrum by wavelength, frequency and energy.
Open →Conduction, convection or radiation? Classify each everyday heat scenario.
Open →How current, voltage and resistance behave in series and parallel circuits.
Open →Mass vs weight and gravitational field strength — from the Moon to Jupiter.
Open →Halve it each half-life — find what remains, or the time elapsed, with N = N₀ ÷ 2ⁿ.
Open →Always-correct worksheets, a full classroom system, and the paperwork — all in one place. Start free.